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  <p class=MsoNormal align=center style='text-align:center'><strong><span
  lang=EN-US style='font-size:36.0pt;font-family:"Arial",sans-serif;color:#FF8000'>GLScene</span></strong><b><span
  lang=EN-US style='font-family:"Arial",sans-serif;color:#FF8000'><br>
  <strong><span style='font-family:"Arial",sans-serif'>OpenGL Solution for
  Delphi &amp; C++Builder</span></strong></span></b></p>
  <p class=MsoNormal align=center style='text-align:center'><span lang=EN-US
  style='font-size:7.5pt;font-family:"Arial",sans-serif'>&nbsp;</span></p>
  <p class=MsoNormal align=center style='text-align:center'><span
  style='font-size:7.5pt;font-family:"Arial",sans-serif'>website: </span><a
  href="https://github.com/glscene"><span style='font-size:7.5pt;font-family:"Arial",sans-serif'>https://github.com/glscene</span></a></p>
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  <p class=MsoNormal align=right style='text-align:right'>&nbsp;</p>
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<p class=MsoPlainText align=center style='text-align:center'><b><span lang=FR
style='font-size:18.0pt;font-family:"Courier New";color:#FF8000'>GLScene Demos</span></b></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="Demos/behaviours/aBehaviours.htm"><strong>behaviours</strong></a>
     : demonstrations of the behaviours (physics, trajectory following, lifespan...)</span></li>
 <li class=MsoNormal><span lang=FR><a href="Demos/bench/aBench.htm"><strong>bench</strong></a>
     : these snippets are not just demos, they are here to help benchmarking
     and assert performance progress (or minimize performance regression).</span></li>
 <li class=MsoNormal><strong><span lang=FR><a
     href="Demos/cgshaders/aCgShaders.htm">cgshaders</a></span></strong><span
     lang=FR> : samples on using NVidia Cg shaders</span></li>
 <li class=MsoNormal><span lang=FR><a href="Demos/collisions/aCollisions.htm"><strong>collisions</strong></a>
     : samples for the collision-detection components</span></li>
 <li class=MsoNormal><span lang=FR><a href="Demos/computing/aComputing.htm"><strong>computing</strong></a>
     : demo programs for CUDA and OpenCL computations on GLUs</span></li>
 <li class=MsoNormal><span lang=FR><a href="Demos/extrusion/aExtrusion.htm"><strong>extrusion</strong></a>
     : a set of samples showcasing the extrusion and revolution solid
     components</span></li>
 <li class=MsoNormal><strong><span lang=FR><a
     href="Demos/glslshaders/aGLSLShaders.htm">glslshaders</a></span></strong><span
     lang=FR> : samples on using OpenGL GLSL shaders</span></li>
 <li class=MsoNormal><span lang=FR><a href="Demos/graph/aGraph.htm"><strong>graph</strong></a>
     : using GLScene to plot 3D graphs (z = f(x, y), dynamic surfaces...)</span></li>
 <li class=MsoNormal><span lang=FR><a href="Demos/interface/aInterface.htm"><b>interface</b></a><b>&nbsp;:</b>
     demos on how to quickly implement a user-interface, covers camera
     movements and reacting to clicks and other mouse events.</span></li>
 <li class=MsoNormal><span lang=FR><a href="Demos/materials/aMaterials.htm"><strong>materials</strong></a><strong>
     :</strong> various samples showcasing shading, textures, materials
     effects, alpha blending and use of materials library.</span></li>
 <li class=MsoNormal><span lang=FR><a href="Demos/meshes/aMeshes.htm"><strong>meshes</strong></a>
     : how to use and abuse of 3D meshes, actors and models</span></li>
 <li class=MsoNormal><span lang=FR><a href="Demos/movements/aMovements.htm"><b>movements</b></a><b>&nbsp;:</b>
     samples demonstrating the various possibilities for creating and moving
     objects around as well as basic animation techniques.</span></li>
 <li class=MsoNormal><span lang=FR><a href="Demos/physics/aPhysics.htm"><strong>physics</strong></a>
     : demonstrations of how to use physics both <a
     href="http://www.ioi.dk/Homepages/thomasj/publications/gdc2001.htm">verlet
     classes</a> <a href="http://opende.sourceforge.net/">ODE</a> and NGD</span></li>
 <li class=MsoNormal><span lang=FR><a href="Demos/rendering/aRendering.htm"><strong>rendering</strong></a>
     : this sections showcases the use of special rendering options and
     features</span></li>
 <li class=MsoNormal><strong><span lang=FR><a
     href="../External/DWS/Samples/aScripting.htm">scripting</a></span></strong><span
     lang=FR> : demonstrations of how to use scripting</span></li>
 <li class=MsoNormal><strong><span lang=FR><a href="Demos/sound/aSound.htm">sound</a></span></strong><span
     lang=FR> : samples on using sounds and music</span></li>
 <li class=MsoNormal><span lang=FR><a href="Demos/specialsFX/aSpecialsFX.htm"><strong>specialsFX</strong></a><strong>
     :</strong> using special effects in GLScene, like fog, fire, lightning...
     and making FX with regular objects.</span></li>
 <li class=MsoNormal><span lang=FR><a href="Demos/sprites/aSprites.htm"><strong>sprites</strong></a><strong>
     :</strong> how to make best use of sprite objects in particle systems or
     GUI layers.</span></li>
 <li class=MsoNormal><span lang=FR><a href="Demos/utilities/aUtilities.htm"><strong>utilities</strong></a>
     : samples on GLScene utility components (screen-saver, joystick,
     asynchronous timer...)</span></li>
 <li class=MsoNormal><strong><span lang=FR>custom :</span></strong><span
     lang=FR> how to expand GLScene with new 3D objects, new vector files formats,
     procedural textures or behaviours.</span></li>
 <li class=MsoNormal><span lang=EN-US>&nbsp;</span></li>
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<p class=MsoNormal><span lang=FR style='font-size:10.0pt'>Note : GLScene demos
are roughly ordered from simple (first items) to complex (last items). They are
all heavily commented and tips and tricks are dispensed on the fly. Samples
have been designed to run as smoothly as possible with software OpenGL, but
texture and alpha-blending heavy demos may chug along without a 3D hardware and
accompanying OpenGL acceleration.</span></p>

<p class=MsoNormal><span lang=FR style='font-size:10.0pt'>All these samples are
distributed as free software under </span><span lang=FR><a
href="http://www.gnu.org/copyleft/gpl.html"><span style='font-size:10.0pt'>GNU
GPL</span></a></span><span lang=FR style='font-size:10.0pt'> (which basicly
means you can use them freely for free software). GLScene demos should always
be distributed as a whole, in their original package.</span></p>

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